Conditions

Conditions are derived statistics which affect every players, positively or negatively.

Needs
Growth Rate is constant, regardless of a player's current condition. For example, if a player has a base Endurance of 8, or a Growth Rate of 8 per Hour, and they gain 200 in Hydration, which gives -1 to Endurance, the Growth Rate will still be 8 per Hour. Growth Rate has a minimum of 1. If a player would get to zero or below for a Growth Rate, they get a 1 Point per Hour Growth Rate instead. For example, if a player has an Endurance of 7, they'd have 1 Point per Hour in Fatigue.