Skills are learned abilities of your character. The skill level shows us how good your character is at the skill. Skill levels are increased by allocating skill points into them whenever you level up. The amount of skill points you can distribute is equal to ((5 + Intelligence) * .5), rounded down. Skills can also be improved temporary by reading Skill Magazines or permanently with Skill Books.

The initial number for each skill is 2 + Associated Stat. At the beginning of each player character's creation, they choose up to three skills to tag. Tagged Skills instantly add 15 to the initial skill number. Whenever you distribute a skill point into a tagged skill, you add 2 instead of 1. Tagged skills define your character from the start of the game.

Some Skills have Sub-Skills, which have a initial value of 1/3 the base skill, rounded down. For example, if you have 9 in Light Weapons, you'll have 3 in the sub-skill, "Light, Shotgun". Remember to always add 1 to these sub-skills whenever you get to a multiple of 3.

You can choose to add a skill point to a sub-skill so you don't have to waste 3 on the general, mothering skill. This will not increase the mothering skill or the other subskills, however.

Skill List


Description Associated Stat Associated Skill Magazine Associated Skill Book Subskills
Academics Proficiency at general knowledge and lore not covered by other skills Intelligence Past Magazine Reign of Grelok: The Book Adaptation
Athletics Proficiency at athletic nature and complex movement Strength Motivational Secrets of the Stars How to Throw a Ball & 8 Other Things
Barter Proficiency at trading and haggling Charisma Salesman Weekly Tales of a Junkyard Jerky Vendor
Craftsmanship Proficiency at creating custom equipment Perception Craft Singles Maddock's Tricks & Traps
Deception Proficiency at bluffing and disguises Charisma La Fantoma! Lying, Congressional Style
  • Bluff
  • Intimidation
Energy Weapons Proficiency at energy-based weaponry Perception Future Weapons Today Nikola Tesla and You
  • Fluid
  • Laser
  • Plasma
  • Pulse
Explosives Proficiency at using explosive weaponry and disarming Perception Patriot's Cookbook Duck and Cover!
Heavy Weapons Proficiency at using "unorthodox weapons" Endurance Big Guns U.S. Army: 30 Handy Flamethrower Recipes
  • Launcher
  • Minigun
  • Sniper
Investigation Proficiency at actively perceiving the environment and people Perception The Inspector True Police Stories
Light Weapons Proficiency at using conventional firearms Agility Milsurp Review Guns and Bullets
  • Bow
  • Handgun
  • Rifle
  • Shotgun
  • Submachine Gun
Lockpicking Proficiency at picking locks Perception Locksmith's Reader Tumbler's Today
Mechanics Proficiency at repairing equipment Intelligence Fixin' Things Dean's Electronics
  • Electronics
  • Repair Equipment
Medicine Proficency at using medical tools and drugs Intelligence Today's Physician D.C. Journal of Internal Medicine
  • First Aid
  • Doctor
Melee Weapons Proficiency at using melee weapons Strength Tales of Chivalrie Grognak the Barbarian
  • Blunt
  • Sharp
  • Throw
Persuasion Proficiency at persuading others Charisma Meeting People The Adventures of Captain Cosmos
  • Diplomacy
  • Seduction
Pilot Proficiency at driving and piloting Perception Tales from the Front Zen and the Art of Piloting
Pugilism Proficiency at unarmed combat Agility Boxing Times Pugilism Illustrated
Science Proficiency at hacking terminals and understanding data Intelligence Programmer's Digest Big Book of Science
  • Computer
Stealth Proficiency at remaining undetected Agility Stealth Girl Chinese Army: Special Ops Training Manual
Survival Proficiency at cooking and scouting Endurance Lad's Life The Wasteland Survival Guide
  • Cooking
  • Scout
Thievery Proficiency at stealing Agility Iron & Stealing Underground Life